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[personal profile] illusionbreaker
Player: Nameless
Contact: This account or superusc2@yahoo.com
Age: 31
Current Characters: N/A
Character Name: Kamijou Touma
Character Canon: To Aru Majutsu No Index
Canon Point: GT Volume 6
Age: Physically & mentally fifteen. Possibly millenniums of years old due to reality wrapping shenanigans.

Crime: Genocide

Background: Old Testament | New Testament | Genesis Testament | Railgun

Personality: At his very core, Touma is a kind, self-sacrificing individual who follows what he considers is righteous. This aspect of his nature remained true even when the entirety of his memories were destroyed. His heroic nature isn’t derived from any outside preconceived notions of morality. He freely assists any that require help whether they are a stranger or a former enemy simply because he wants and not because he feels like he needs to. To him “Enemy” is just a situational position thus feeling no need to bear a grudge. The titles of “Hero” and “Villain” have no meaning to him. He believes what matters most is the very act of reaching out to help others even against impossible odds.

An idealist when concerning the hopes of other people he's ironically cynical about himself. This is more prominent before his memory loss especially when concerning Imagine Breaker. He thought of it as a useless ability due to how worthless it was in most situations and how it creates misfortune within his life. His constant misfortune combined with the stigma of being classified as a Level 0, a powerless person, contributed to his self-dispraising attitude. It was only until he freed Index from the need to have her memories wiped did he come to appreciate Imagine Breaker. This realization stayed even after his memory wipe. Although he still complains about his misfortune, he doesn't mind it so long as he can help others that are suffering.

While Touma is a very kind individual, he tends to be very blunt when speaking. His lack of tack is sometimes interpreted as him deliberately being rude when in reality it's mostly because he doesn't watch what he says. It also doesn't help that he's not above delivering sarcastic remarks and bickering when feeling annoyed.

Touma is far more intelligent than he appears. He possesses an excellent grasp on physics as demonstrated when he perfectly calculated the trajectory and velocity of a flying F-15 jet. In battle, he has an uncanny ability to analyze the weaknesses and limitations of his opponents’ abilities. When Imagine Breaker fails or becomes useless for the current situation, he will use a more pragmatic approach to solve his problem. He has been shown to be cautious when he feels the need. After his memory loss, he managed to successfully deceive almost everybody about his memory loss so he won't potentially be taken advantage of.

He has a tendency to reference things using video game or anime tropes. Terms from dating sims like "unlocking routes" and "events" are used to jokingly poke fun at how he seems to repeatedly get involved in improbable situations with women. Role playing tropes are used when he's trying to understand overly complicated magical and supernatural explanations.

The only thing that surpasses his desire to help is his tremendous determination. Once committed to a task he will see it through regardless of the obstacles before him. This martyr like behavior usually results in him getting hospitalized and sometimes chastised for being such a reckless fool. His heroic and benevolent nature has on multiple occasions inspired others. Most noticeable is Accelerator who tried to reformed himself after encountering Touma, even going as far mimicking his fighting style and regarding him as the ideal hero he wanted to become.

Although his tendency to martyr himself has always been a part of his personality even before his amnesia, it is noticeably worse after the amnesia. After his memory loss, Touma considered his past self to be a separate entity and a source of inspiration. With only secondhand information about his heroic endeavor prior to losing his memories, he created an idealized version of what he once was. This is reinforced by his constant adventures and he quickly accepts that his dangerous life is normal. For the majority of the series, he proudly takes on the burden of saving people at the expense of himself believing that it was perfectly normal. Unless they were already involved in the incident he was currently trying to solve, he would readily reject their help in an effort to protect them.

His stubborn refusal to accept help begins to get chipped away after the end of WW3. He slowly comes to realize that not only is it impossible to do everything himself, but all his previous victories were made possible due to his allies. He reluctantly starts accepting outside help and allows them to shoulder some of his burden. However, his need to martyr himself still reminds. This behavior is used against during his struggle against Magic God Othinus in order to break him. With her power, she created a perfect world where everybody was happy and he was forgotten. She tells him that the happy world will cease to exist unless he commits suicide. If it wasn't for the intervention of the Will, he would have succeeded. Although she could have easily motivated him to keeping fighting Othinus by asking him to save her, she instead choose to convince him to save himself and try to return back to his original world. She teaches him that there is nothing wrong with fighting for himself.

Unfortunately, his experience with Othinus has not left him completely unscathed. Even though he doesn't remember everything he endured through, he still suffers nightmares and certain things trigger him. Just being confronted by someone claiming to be a Magic God was enough to make him break down and question whether the world he was currently in was still the same. His fear isn't enough to completely cripple him and he can suppress it, but it does make him overly cautious due to the possibility of having to repeat another endless ordeal with a Magic God.

Regardless of all his accomplishments and unusual power, Touma considers himself to be nothing more than an ordinary high school student. He desires nor expects any praise for his actions and feels no reason to view himself as this amazing hero that others see him as. He's satisfied so long as everyone is smiling and he can return to his (relatively) peaceful life.

Abilities:
Imagine Breaker

Touma was born with the mysterious and logic defying ability known as Imagine Breaker. This ability allows Touma to negate all supernatural powers which include the effects of magical, psychic, and divine powers with physical contact of his right hand. While he is technically an Esper, Imagine Breaker is not an Esper ability.

Although only his right hand can actively negate supernatural powers, there are some exceptions. Anything supernatural that affects his body as a whole will be completely negated. This makes abilities such as teleportation ineffective on him. Touma has also shown immunity to telepathy despite it being an ability primarily focusing on the brain.

Supernatural forces aren't the only things Imagine Breaker can affect. Humans with supernatural powers can be nullified upon physical contact with his right hand. Their powers will return the moment he releases them. Supernatural beings respond differently to Imagine Breaker depending on what they are and feel subconsciously afraid of him. Angels, for example, can be harmed with Imagine Breaker. Supernatural constructs such as Golems when touched lose their power and subsequently fall apart.

Not everything can be immediately dispelled by Imagine Breaker. If the supernatural force is sufficiently massive enough, it will take extra time for it to be completely destroyed. Supernatural forces that can constantly regenerate are far more troublesome. The only way to permanently negate a regenerative supernatural force is to destroy its source. Touma can fortunately counteract his disadvantage against sufficiently massive and/or regenerative supernatural forces by disrupting it. During this state of disruption, he can physically interact with the supernatural force and safely redirect it elsewhere.

Touma possesses no direct control over Imagine Breaker. It is a passive ability that cannot be turned off no matter what. Because Imagine Breaker is indiscriminate on what it negates, it makes no distinction between beneficial and detrimental supernatural phenomenon. This makes receiving beneficial effects impossible. Imagine Breaker is the reason he is constantly plagued with misfortune since it even negates his own luck.

Most importantly, Imagine Breaker is completely useless against mundane threats. Touma is just as vulnerable as any other normal human being when threaten with normal weapons such as firearms.

Note: There's a lot more to Imagine Breaker than it being a simple power that negates the supernatural. The exact nature and purpose of it hasn't been completely revealed in the novels. The most current acceptable answer in the Raildex fandom is that its a 'reference point' to return the world to normal after it has been twisted by magicians, but I personally believe this explanation leaves out quite a bit of other details. Such details like why it works on Esper powers, its implied sentience, its ability to instill the concept of 'Death', and other weird quirks. Even Touma himself questions if that truly is what Imagine Breaker is. 

Precognition/Premonition Perception


Touma can subconsciously predict supernatural or supernaturally enhanced attacks. His Precognition gathers information from two sources; facial expressions and supernatural phenomenon. This allows him to gauge the severity of an attack and move Imagine Breaker into the best position to minimize damage.

His Precognition can be rendered ineffective by restricting the amount of information he receives. Mundane attacks can easily bypass his Precognition. Supernatural attacks become harder to counter when he is unable to read his opponent's facial expression. Its efficiency is also reduced if he tries to actively invoke his Precognition.

Physical Capabilities


Touma possess an inhuman amount of stamina as he is able to endure numerous attacks that would render a normal human incapacitated. This is coupled with an extraordinarily high pain threshold. His recover time between events usually only last a couple of days even with severe or fatal injuries.

While he may not be the most skilled or elegant fighter, Touma is a very competent street fighter. He can hold his own against armed opponents and can easily dominate people are who unfamiliar with physical combat. Everything he knows about fighting was learned solely through experience. He has no actual formal training so he tends to have great difficulty fighting against individuals who specialize and excel in physical combat.

Miscellaneous


None of the following will probably have any relevance in the roleplay, but I'll list them anyway:

  • In NT Volume 22R, Touma lost Imagine Breaker and briefly gained the ability to become a dragon. It's listed here due to the very specific circumstances that allowed the transformation to begin with.

  • In GT Volume 2, Touma was infected with St. Germain microbes in order to slowly kill him from the inside out. He managed to befriend the microbes (yes you read that right) and was able to briefly use carbon magic. Just like with the dragon transformation, the magic was a temporary thing that only came into being due to specific circumstances.

  • Speaking of magic, using it causes horrible amounts of internal hemorrhaging and other nasty effects in Touma. This is because he's an Esper. Espers can't refine their lifeforce into mana and channel it for spells without suffering massive amounts of backlash.

  • Touma has a slight resistance to poison. This comes up only once in the series.

  • Touma has dragons inside him. Yep. Here's a couple of pictures featuring all of Touma's dragons with their names and what religion they originate from. Here. You. Go.

  • Each dragon has special abilities unique to them. Seven of these abilities were revealed not in any source material, but on twitter by the Railgun Manga Editor. Here's what was translated.

This dragon specializes in psychological attacks. If it bites you, you could have your memories destroyed.

It specializes in decursing and psychological attacks. Missed that first part.

The blind dragon is a darkness dragon. It too has a powerful psychological effect, so you'll be overcome with terror and confusion when it's nearby.

The one-eyed cobra dragon is a water dragon that summons rainstorms. Its fangs contain the undiluted concept of poison, so anything living it bites will either die or experience a fate worse than death.

The four-eyed dragon has multiple eye powers. It has illusion and hypnotism powers that can blur the line between dreams and reality. It is also a singer with a beautiful voice that can shatter even Shadow Metal.

The corpse flame dragon is an undead fire dragon with flames erupting from its bones. It damages things with an energy drain that seemingly burns life force itself.

The ice crystal dragon is as tough and solid as the planet itself and it breaths ice.

The spear head dragon releases lightning from its body and fires lasers from its mouth.

The angel dragon's traits and powers are a secret since Mikoto is fighting it in the current Railgun manga arc.
  • By the way, the angel dragon can turn things into salt.

Inventory: A Flip-Phone. Touma is too poor to get anything better.

Samples:

Yep!

Here you go!

Have another!

Questions: N/A
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